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added zero vector mention as per issue #1258 - #1273

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Robotgiggle merged 3 commits into
FallingColors:mainfrom
DetermiedMech1:main
Aug 26, 2026
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added zero vector mention as per issue #1258#1273
Robotgiggle merged 3 commits into
FallingColors:mainfrom
DetermiedMech1:main

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I didn't know whether i should also change the other languages, so i just changed en_us

fixes #1258

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LGTM

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Robotgiggle enabled auto-merge August 26, 2026 01:34
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Robotgiggle added this pull request to the merge queue Aug 26, 2026
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github-merge-queue Bot removed this pull request from the merge queue due to a conflict with the base branch Aug 26, 2026
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Robotgiggle enabled auto-merge August 26, 2026 01:42
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Robotgiggle added this pull request to the merge queue Aug 26, 2026
Merged via the queue into FallingColors:main with commit b8fadc8 Aug 26, 2026
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@github-project-automation github-project-automation Bot moved this from 📋 Backlog to ✅ Done in Hex Casting Aug 26, 2026
object-Object added a commit that referenced this pull request Aug 26, 2026
### Added

- Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](#987)) @Robotgiggle
- Added config options to scale pattern costs per action and globally ([#1041](#1041)) @Robotgiggle
- Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](#1017)) @aloaloolaola
- Added keybinds to flip forward and backwards in a spellbook ([#1028](#1028)) @pythonmcpi
- Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](#1028)) @pythonmcpi
- Added Harmony Reflection, which pushes the value of the golden ratio ([#900](#900)) @miyucomics
- Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](#1021)) @Robotgiggle
- Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](#879)) @SamsTheNerd
- Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](#885)) @kineticneticat
- Added type comparison patterns ([#1114](#1114)) @IridescentVoid
  - Similarity Distillation and Dissimilarity Distillation for iota types
  - Surveyor's Distillation and Inspector's Distillation for blocks
  - Taxonomer's Distillation for entities
  - Sorter's Distillation and Stacking Distillation for items
- Added Contemplation for escaping without the exponential growth of Consideration ([#1102](#1102)) @IridescentVoid
- Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](#1103)) @Robotgiggle
- Added Media Reflection for checking media available to the cast ([#1235](#1235)) @IridescentVoid
- Added ko_kr translations ([#1187](#1187)) @Bananamilk452
- Added a variety of new translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274))
  - de_de by @Olfi01 and @miyucomics
  - en_pt by @frostedlyre and @penguinencounter
  - es_es by @chichi and @ElNico56
  - fi_fi by @hauveli
  - fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden
  - ja_jp by @ViktoriaNtro
  - no_no by @ShyRasan123
  - pl_pl by @manictv and @Welesen
  - sv_se by @hauveli

### Changed

- Changed the `media_consumption` attribute to only apply to player-based casting ([#987](#987)) @Robotgiggle
- Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](#1040)) @Robotgiggle
- Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](#1047)) @Robotgiggle
- Updated and reorganized various entries in the guidebook to improve clarity ([#1199](#1199)) @Robotgiggle
  - Added a new entry defining what a Hex actually is and how it can be represented on the stack
  - Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide
  - Reordered "Escaping Patterns" to account for the newly added Contemplation pattern
  - Removed "Influences" and moved relevant info into "Hex Casting 101"
- Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](#1023)) @YukkuriC
- All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](#1206)) @Robotgiggle
- The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](#1035)) @pythonmcpi
- Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](#996)) @YukkuriC
- Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](#1025)) @Robotgiggle
- Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](#1080)) @Robotgiggle
- Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](#1047)) @Robotgiggle
- Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](#1118)) @IridescentVoid
- Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](#1172)) @Robotgiggle
- Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](#1043)) @Robotgiggle
- Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](#1043)) @Robotgiggle
- Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](#1043)) @Robotgiggle
- Updated zh_cn translations ([#995](#995), [#1037](#1037), [#1045](#1045)) @ChuijkYahus
- Updated various translations via Weblate ([#1251](#1251), [#1261](#1261), [#1265](#1265), [#1269](#1269), [#1272](#1272), [#1274](#1274))
  - ru_ru by @DarkThunderer and @koctep
  - zh_cn by @ChuijkYahus

### Fixed

- Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](#992)) @Robotgiggle
- Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](#1079)) @Robotgiggle
- Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](#1029)) @pythonmcpi
- Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](#1013)) @Teal-Wolf-25-v2
- Fixed the log spam caused by double pattern registration when joining a world ([#999](#999)) @Real-Luxof
- Fixed various incorrect documentation in the Hex Book ([#1010](#1010)) @Robotgiggle
- Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](#1010)) @Robotgiggle
- Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](#908)) @Stick404
- Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](#984)) @vgskye
- Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](#1081)) @Robotgiggle
- Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](#1119)) @IridescentVoid
- Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](#1115)) @IridescentVoid
- Fixed Break Block being unable to break cobwebs on Fabric ([#1218](#1218)) @Robotgiggle
- Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](#1273)) @DetermiedMech1
- Fixed the command to list all per-world patterns not working ([#1277](#1277)) @Olfi01
- Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](#1281)) @Robotgiggle

### Internal

- The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](#1043).
- Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](#1043).
- The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](#1043)) @Robotgiggle
- Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](#1031)) @s5bug
- Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](#1002)) @beholderface
- `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](#988)) @TheRobbie73
- Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](#907)) @miyucomics
- Improved handling for duplicate pattern signatures in hexdoc ([#1007](#1007)) @object-Object
- `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](#908)) @Stick404
- Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](#1047)) @Robotgiggle
- Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](#1191)) @poolcritter
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Zero vector is falsy but not documented as such

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